A guide to creating a build for a young employee of the Special Group of the criminal investigation department, Seth Lowell, with an analysis of weapons, artifacts and units.
Detailed guide to Seth Lowell in Zenless Zone Zero with analysis of units for shield warriors, selection of amplifiers, sets of drive disks and banbu. Let's look at active and passive skills, as well as the order of leveling up skills and the rating of eidos, in order to highlight the positive and negative aspects of Electro support. Additionally, we will provide a list containing everything that Seth needs to level up.
Seth Lowell is a young employee at "Special group of the criminal investigation department", an initiative, albeit still dependent young man. Colleagues are sure that Seth has a great future ahead of him, he just needs to wait a little. As a playable character, he is presented as a support-debuffer with the Defense specialty and the electric element.
The guide contains data from closed beta testing. With the release of the character in the game, we will update the guide and clarify the recommendations.
Rating | Pre-B-position in dash list |
Rarity | ⭐⭐⭐⭐ |
when added to the game | September 4, 2024 (version 1.1) |
How to get a character | Banner"Dedicated channel" |
Specialty [class] | Defense |
Attribute [element] | electro |
Impact type | Chopping |
Fraction | Special group of the criminal investigation department |
Role in the squad | Support |
Voice actors |
|
Content
How to get Seth in Zenless Zone Zero
You can get Seth in the second phase 1.1 in the “Dedicated Channel” event banner, where the young man will go as a 4⭐ hero along with the legendary Jane Doe and the epic Enby Demaroi. Temporary "Signal Search" will be available from September 4 to 24, 2024.
In order not to miss the appearance of Seth in other banners and the release of other event characters, follow the constantly updatedbanner schedule.
Seth Lowell's Essential Skills
The set in ZZZ represents the class of Defense supports, which distribute shields and positive effects to the squad. On the battlefield, Seth delivers many quick and short blows, makes rapid dashes and dodges, filling the passive bar. Having accumulated 75% of the scale, it becomes possible to waste it on a continuous series of attacks and electrical damage.
The young man's main responsibility is to ensure the survival of his teammates through shields and absorbing damage. When a character uses their empowered special attack, they gain a shield equal to 80% of their initial attack power. In the future, the shield can be transferred to teammates who enter the field after “Quick Help” or a chain of attacks.
In addition to performing the main task, playing the role of a tank and transferring shields to partners, Seth’s skills also reduce opponents’ resistance to accumulation anomalies. Because of this feature, the young man fits perfectly into teams with the heroes of the Anomaly, for example, Jane Doe from the “Special Group of the Criminal Investigation Department” faction or Grace with electrical attribute. But it is also important to take into account the fact that to buff allies, Lowell requires a hero from his faction or with the same attribute in his squad.
The order of leveling skills
Attributes > Basic Attack > Special Attack > Chain Attack > Assist > Dodge
- The makings ensure that Seth's main task is completed and allow him to protect not only him, but also other team members. By pumping them up, you can increase the strength of the shield.
- The basic attack deals electrical damage, consumes Resolve, and allows you to switch to another hero and transfer the shield to him.
- The special attack acts as a source of damage, and also allows you to instantly accumulate 75% of Resolve to immediately go to the basic attack and switch to another agent.
- The chain of attacks also accumulates Resolve and acts as a transition to another agent, helping to complete Seth's main task: calling for Quick Help.
- Help is used quite rarely, but allows you to accumulate 25% of “Resolve”.
- Evasion is pumped up last. Seth is not on the field for long, so this skill is not a priority for him.
The best eidos of Seth
Seth Lowell's mental picture looks like this:
1: Heroism | The strength of the shield, as well as its duration, has been increased by 30%. When the shield is removed, the Anomaly buff provided by the main passive skill is extended by an additional 10 seconds. |
2: Folly of Youth | When entering combat, Seth instantly gains 75% of Resolve. If the agent hits an enemy with a charged Basic Attack, he increases the Electrical Anomaly accumulation by 35%. |
3: Slow reflexes | The level of basic attack, evasion, assist, special attack, chain of attacks increases by 2. |
4: Striving for the essence | Stun caused by Defense Assist increased by 25%. |
5: Detached admiration | The level of basic attack, evasion, assist, special attack, chain of attacks increases by 2. |
6: Idealist | When Seth lands a finishing blow on an enemy with a charged Basic Attack, he deals additional damage equal to 500% of his attack power. The attack is guaranteed to be a critical hit, and critical damage is increased by 60%. |
Knowing how Seth Lowell's skills work, we can highlight the most important eidos - first, second and fourth:
- All of Seth's constants are important in one way or another, but first eidos - the best in terms of cost-to-utility ratio. It will increase the hero's support potential by strengthening his shield.
- Second eidos also directly related to shields. Seth instantly gains Resolve charges, allowing him to perform a charged basic attack and then transfer the shield to his partner.
- Fourth eidos speeds up rotation by actively and more effectively using Defense Assist.
Advantages and disadvantages of Seth
Having analyzed Seth's skills, the priority of leveling them up, mechanics and gameplay features, we can highlight a number of advantages and disadvantages of this character:
Advantages | Disadvantages |
Buffs the overall accumulation speed anomalies, which makes it a good option for squads that play with this mechanic. But in this case, it is important to take into account his requirements for the team: the presence in the group of an electrical agent or a character from his faction. | Seth Lowell has a charge accumulation mechanic that is directly related to the transfer of shields. Without rotation, the character will not be useful in the squad. |
It is an accessible alternative not only to anomalous squads, but also in conjunction with electric damage dealers and sub-dampers. | Lowell is picky about the Peacemaker signature amplifier and the balance of characteristics in the disks, which makes leveling up very difficult. |
Able to transfer his shield to other agents, which is many times more useful than simply absorbing damage. | An excellent option for battles in the early stages of the game, but in the long run it is inferior in usefulness to both legendary and epic support buffers. |
Upgrading Seth Lowell to ZZZ
The following materials will be required to level Seth to the maximum level 60 and improve all skills:
Leveling | Materials | Price |
---|---|---|
Level of | ×4 Entry Level Defense Token ×32 Top Level Defense Token ×30 Defender Token | ×800 |
Skills | ×25 Basic Shock Chip ×75 Advanced Shock Chip ×250 Specialized Shock Chip × 5 Pass to the Hamster Cage | ×2 |
Makings | ×9 Agony of the Tyrant | ×405 |
The type of “High Dimensional Data” required to level up the makings is currently unknown.
Best builds for Seth in Zenless Zone Zero
Seth Lowell is an A-rank agent who focuses on protecting teammates from enemy attacks as well as supporting the group with buffs. The guy creates a shield that scales with his attack power, after which he can transfer it to the next character who enters the field after the change. With activated add. With a passive skill, the character also places debuffs on opponents, speeding up the process of applying anomalies of all types.
Seth's assembly should be based not only on his own characteristics, but also on the requirements of the squad, since the agent serves as a support. By default, Lowell deals physical damage, but after building up Resolve charges, the damage becomes electrical. Although the hero does not deal a lot of damage, he copes with his tasks perfectly, additionally helping to accumulate anomalies among enemies. When leveling up Seth, you need to increase his basic and additional parameters, in particular:
- Attack Power — the agent’s shield directly depends on the parameter;
- pulse — allows you not only to protect your partners, but also to cause chains of attacks;
- energy recovery — It is important for Seth to use an enhanced special attack in order to quickly accumulate Resolve, which is why recovery becomes an important characteristic for him;
- knowledge of anomaly — the young man is on the field for a short time, but can help with the application of the electrical attribute.
Next, we will analyze in detail how to create a build for Seth in ZZZ, which amplifier, drive disks and banbu will suit him.
Best amplifier [weapon]
The best weapon for Seth Lowell is his signature amplification “Peacemaker”, which increases energy recovery when equipped with a shield. With it, attacks will accumulate anomalies at an accelerated rate. In addition to this weapon, the guy can be given other, more accessible and common amplifiers:
Amplifier | Effect |
---|---|
Peacemaker ⭐️⭐️⭐️⭐️ Basic attack:42–625 ATK: 10% -25% | When equipped with a shield, energy regeneration increases by0,4–0,64units per second. Boosted Special Attack and Extra Attack Assist have increased by36-55%rate of accumulation of anomalies. |
Spring warmth (R5) ⭐⭐⭐⭐ Basic attack:40–594 Attack Power:10%-25% | Damage taken is reduced by 7.5%-12%. If a character with this amplifier is attacked, energy recovery increases by 10%-16%. The effect lasts 12 seconds. When an equipped Agent leaves the battlefield, he transfers the buff to the active hero and resets the duration. The weapon's passive effect does not stack with other similar weapons. |
Original transformer (R5) ⭐⭐⭐⭐ Basic attack:40–594 HP:10%-25% | Increases the Agent's maximum health by 8%-12.5%. Impulse indicator increases by 10%-16% lasting up to 12 seconds when an Agent with this amplifier is subject to attacks. |
Hare's basket (R5) ⭐⭐⭐⭐ Basic attack:40–594 Protection:16%-40% | Increases maximum HP by 8%-12,8%. When an agent with this item is protected by a shield, the agent's attack power increases by 10%-16%. |
Identity: Constancy (R5) ⭐⭐⭐ Basic attack:32–475 Protection:12.8%-32% | During an attack, the Agent's defense increases 20%-32%. The increase in the indicator will last no more than 8 seconds. |
You can familiarize yourself with various amplifiers in a separate manual, in which we examine in detailSuitable weapons for different ZZZ characters.
Best Drive Discs [artifacts]
When choosing artifacts for Seth Lowell, it is worth considering not only the characteristics of the support itself, but also the requirements of his team. It is recommended to focus on durability indicators: HP and defense, as well as energy recovery and attack power, so that Seth can provide a strong shield and stun enemies. As an alternative, you can put control and/or knowledge of the anomaly:
Drive disk | Effects | Recommendation |
---|---|---|
Swing jazz | 2 parts:Increases energy recovery by 20%. 4 parts:After a chain of attacks or an agent's ultimate ability, all allies deal 15% more damage for 12 sec. Identical passive effects do not stack. | The set of “Swing Jazz” discs will suit Seth both in partial form and as a complete set. This way, the agent will strengthen his team and be able to use an enhanced special attack more often to create and transfer a shield. Can be combined with Shockstar Disco and Soul Rock. |
Shockstar disco | 2 parts:the impulse increases by 6%. 4 parts:Basic attacks, dash attacks, and counterattacks after dodging inflict 20% more stun on the main target. | Well suited for support, especially if there is no stunner in the squad. You can put 2 or 4 pieces to more effectively attack stunned enemies. Ultimately, it will also be possible to switch to other agents, which is important to Seth. Pairs well with both Soul Rock and Swing Jazz. |
Soul rock | 2 parts:protection rate increases by 16%. 4 parts:After receiving damage from an enemy, the damage taken by the Agent is reduced by 40% for 2.5 seconds. The effect triggers once every 15 sec. | Suitable at the start, in the future it is worth replacing with the above-mentioned sets. Increases defense, which makes Seth himself more resilient. Parts 2 and 4 make the young man “thicker” until he fills himself with a shield. It is better to combine with “Swing Jazz” and “Shockstar Disco”. |
More information about all artifacts can be found in a separate guide about drive discs in Zenless Zone Zero with a description of the heroes for whom they are suitable.
Best Banbu
Banbu for Seth must help not only the guy, but the whole team. It is worth taking into account the characteristics of the squad, synergy based on the factional or attribute principle. If you make up a team of members of the “Special Group of the Criminal Investigation Department”, you can choose Officer Tsui; Stekerbu is suitable for a monoelectric connection. The table shows all the assistants for Seth Lowell:
Banbu | Skills |
---|---|
Officer Cui |
|
Stekerbu |
|
Elektrobu |
|
Bumabu |
|
More information about all the assistants in the game can be found in a separate guide, which talks about Banbu rating, all companions and their skills.
Units for Seth in ZZZ
Offering a guide to Seth Lowell in Zenles Zone Zero for your reference, let’s take a closer look at the teams this agent will fit into. In battle, the young man plays the role of a support tank and imposes a debuff on enemies, making it easier to summon an attribute anomaly. The agent himself does not deal much damage, but successfully protects the team, absorbing damage and providing his squadmates with a shield. Taking into account the gameplay features, groups for Lowell are compiled with an emphasis on the anomaly from employees of the “Special Group of the Crime Department” and agents of the electrical attribute. Currently the best units for Seth are as follows:
Character 1 | Character 2 | Character 3 | Banbu | Features |
---|---|---|---|---|
Jane Doe | Grace Piper | Set | Officer Cui Stekerbu | An anomalous squad of "Chaos", which is built on the interaction of Jane Doe and Grace. Piper is also appropriate in the squad, who can replace the mouse or the main mechanic of the Belobog: in the first case, the biker will not be able to use the passive, and in the second, the team will begin to rely more on the instant damage of Onslaught. |
Zhu Yuan | Set | Qingyi Enby | Officer Cui Elektrobu Stekerbu | A team with electric synergy, built along factional lines. In a squad, Seth is important not so much because of the debuff, but because of the defensive skills that protect allies from enemy attacks. Qingyi and Zhu Yuan often use their abilities dangerously close to their opponents, so they often get hit and need shields. |
Grace Anton | Enby Rina Qingyi | Set | Elektrobu Stekerbu | Standard mono-electric squad with plenty of F2P alternatives. In the second slot you can put a stunner in the person of Enbi or Qingyi, or support Rinu. With Grace, the team relies more on calling “Shock” and periodic Electro damage, and with Anton, the team causes the effect to trigger more often, but the instant damage becomes lower. |
Soldier 11 | Enby Qingyi | Set | Elektrobu Stekerbu | Soldier 11 often plays against the collision of anomalies and causing a Chaos reaction, because he consistently delivers fire attacks. With Seth on the team, the girl will be able to cast Burning faster for subsequent reactions. Qingyi or Enbi, in turn, will cause a chain of attacks and help with the accumulation of the electrical anomaly. |
Conclusion on the character
Seth Lowell in ZZZ is a good option for a budget support hero in groups playing from the Chaos reaction or the Shock anomaly. As part of a quick rotation, the young man accumulates “Resolve” and summons the next hero to the field through “Quick Help”, and at the same time transfers a shield to an ally. When hitting an enemy with a chain of attacks or an enhanced basic attack, it imposes a negative status on the enemy, increasing the rate at which the anomaly accumulates.
The agent performs best in mono-electric teams and in the Sobez faction pack, where Jane Doe is required to be a member. For full implementation, the hero greatly needs the signature amplifier “Peacemaker” with an increased base attack, as well as a careful selection of drive disks. But, even with serious investments in leveling up, the character pales in comparison to the more universal Support supports, and therefore is only an alternative replacement, but not the central figure of the packs.
We hope that our guide helped you create the best build for Seth Lowell in Zenles Zone Zero. If you have any questions, ask them in the comments, we will definitely answer. Read other ZZZ guides in the relevant sections of our website:completing quests,guides,character buildsиlatest news.
Read on: